AI Insights · Timothy · July 2024
Top 5 Sports Games in Lithuania Q2 2024
In Q2 2024, the top 5 sports games in Lithuania showed varied performance in downloads, revenue, and active users, with notable trends among leading titles.
In the second quarter of 2024, the top 5 sports games in Lithuania displayed intriguing trends across downloads, revenue, and weekly active users. Below is a detailed breakdown of each app's performance.
EA SPORTS FC™ Mobile Soccer from ELECTRONIC ARTS experienced a notable increase in both downloads and revenue. Downloads surged from 559K in the first week of April to a peak of 2.4M in mid-June. Revenue also saw an upward trajectory, starting at approximately $1.2K and peaking at around $2.4K in early June. Weekly active users demonstrated consistent growth, beginning at 13.3K and reaching a high of 16.8K by mid-June.
8 Ball Pool by Miniclip.com showed a mixed performance. Downloads fluctuated, starting at 830K and ending at 634K by the last week of June. Revenue had a gradual decline from $1.2K in early April to $864 in the final week of June. Weekly active users remained relatively stable, with a slight drop from 24.5K to 21.6K over the quarter.
Soccer Superstar from Real Freestyle Soccer saw a moderate increase in downloads and active users, though revenue remained minimal. Downloads rose from 465K in early April to 966K by the end of June. Active users also showed a positive trend, increasing from 4.9K to 5.8K. Revenue, however, stayed low, with minor fluctuations around $2 to $32 throughout the quarter.
Crazy Kick! Fun Football game by VOODOO had a stable performance in downloads and active users, though it did not generate revenue. Downloads varied, starting at 399K and ending at 439K. Weekly active users saw a notable increase in mid-May, peaking at 2K, before settling at 1.5K by the end of June.
BMX Cycle Extreme Bicycle Game from PlayFlix showed steady downloads and active user numbers. Downloads ranged from 436K in early April to 322K by the last week of June. Active users maintained a consistent presence, starting at 973K and finishing at 1.2M. This game did not generate any revenue during the quarter.
These insights are based on Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.